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 Opposing Force
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Weapons/Items
In Opposing Force you get the some of the old weapons for the original Half Life along with at least seven new weapons. You play as a Grunt on Opposing Force this time around, so you're going to have to access different types of hardware, and some better weapons.

Crowbar

This is all you start out with. You're going to have to kill somebody with the crowbar and pick up his gun if you want something that shoots. You can also use the crowbar for more practical things breaking windows, prying things open or just plain smashing them apart. Very useful on those annoying headcrabs, and saves ammo too!


Glock 9mm Pistol

Just your plain old 9mm pistol; don't waste rounds because you will have to reload. One shot, one kill. Additionally, you can hold down the alternative fire button to pop off a rapid succession of rounds at the sacrifice of accuracy.


.357 Magnum

This handheld cannon can easily rip a nice-sized hole through the enemy, and coupled with its "zoom" feature (alternate fire), can also be used as a great sniper gun. The only drawback to using this baby is the seriously skewed view you get from the recoil, but its fair fire-rate more than makes up for it.


Assault Shotgun

The shotgun is a Franchi-Spas 12 semi-automatic assault shotgun that loads from the bottom. Spread open some head with a barrage of led. You know the drill, but now you can see the walls turn to swiss cheese.


M4 Assault Rifle

The M4's rapid-fire already makes it a formidable weapon, but its alternate fire, the "on-contact explosive" grenade launcher, makes it one of the most devastating weapons in the game. Aside from the mass genocide you create by using this weapon, it also comes with some really cool graphics that raise "immersion" to a whole new level. The M4 also spits out tracers as it fires, so you can see where your firing in low lit areas.


Fragmentation Grenade

Hand-grenades are pretty standard in Half-Life. There is a three-second delay, so don't hold it too long or it'll blow your boxers off. It doesn't have a built in ticker, so you can be all sneaky with them and stuff.


Satchel

The satchel charge can be easily slid across floors, or thrown into foxholes, windows and/or doors. Each charge is detonated with a radio device and their splash damage is larger and causes more damage than the grenades. Use extreme caution.


RPG (Laser-Guided Rocket Launcher)

The rocket launcher is Laser-Guided which means wherever you point the guide the rocket follows. Kind of like a homing effect. Wherever the laser is set, that is where the target falls. You can opt to enable the laser targeting system, thereby giving away your position, or turn it off to conceal your location. The RPG's velocity is slowed down tremendously in water and acts like a torpedo.


 

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