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The Story

You are Gordon Freeman. You've just been assigned to work at the Black Mesa Research Facility. Upon your arrival, things are out of the ordinary. Computer crashes, hardware problems, a mysterious g-man, it's all odd. But you have to hurry! You're already running late, they're waiting for you Gordon, in the test chamber!

At the entrance of the test chamber you meet 2 scientists explaining what's going on today. You can already read from their conversation that something's not really ok. Yet you continue. The big test chamber houses a mysterious machine. Let's just hope that that resonance cascade the scientists were talking about, won't become a reality. Who knows what will happen? Ah! The test sample is ready.

Oh no! It's going critical! The sample, that purest sample, the problems! It's a resonance cascade! The ground trembles, lights flash, the alarms sounds, explosions follow. Suddenly, you find yourself somewhere else, you hear you heart pound and your breath stops dead in your throat, the only question you can come up with is: 'What the...?!'

Thus Begins Your Struggle...

 

The Game
1998 Game of the Year, Half-Life was developed by Valve Software.
From it's release, Half-Life went on to win over 50 "Game of the Year" awards from various publications. This of course was no suprise, Half-Life introduced a whole different world to the FPS gamers, and is still a benchmark for even the most recently released games.

Furthermore, Half-Life's success didn't just fade out over time, the more creative fans in the community took it upon themselves to keep the game alive for many years by developing their own modifications, some of which were almost more of a success than the original title - can anyone say Counter-Strike?

In conclusion, Half-Life set new standards, and then proceeded to break them itself, what more can you ask for in a game?
    Requirements

    Minimum:
       Windows(r) 95/98 or NT 4.0
       Pentium 133+, 24 MB RAM
       SVGA, high color (16-bit)
       2x CD-ROM drive
       Windows-compatible sound card
       Mouse, keyboard

    Preferred:
       Pentium 166+
       32MB RAM
       3D Video Card (OpenGL/Direct3D)

    Multiplayer:
       32-bit Internet Service Provider
       28.8+ Modem or LAN
 

The Technology
Half-Life takes advantage of licensed technology from id Software, but adds a whole new level of proprietary technology. Just a few of the technological advancements include:

Buy It! ( PC ) ( PS2 )
 


  • Enemy AI
    They walk, move, run, and think just like you do. Valve made the enemy AI so remarkable, you'd think it were other people playing the enemies. If you're not a fast thinker, or you're not quick on your feet, then we suggest you head on over to our cheats section and let us give you a hand!
     
  • Rendering Technologies
    You want to see some amazing graphics? Then plug yourself in a video card that'll be able to run opengl, D3D, but you don't have the cash to dish out for a new video card? Well that's fine to because Valve made this game to look great in software rendering, so you'll still get 16 bit color, and all the great effects because its integrated into the game!
     
  • Skeletal Animation System
    Valve's animation system they built on this bad puppy, allows them to create kickass monsters, and even at the highest polygon count ever seen at the time of its release.
     
  • Multiplayer
    Valve built an in game browser interface, so you can catch your favorite game at the lowest ping. They even made a decal system so you can display your clan logo in your matches!
     
  • Other Features
    » Hazard Course training area for practicing movements, special maneuvers, and weapons use
    » Seamless level transitions
    » A variety of real-world, experimental, and alien-world weapons
    » 32 player Internet/LAN support
    » Worldcraft 2.0 beta level editor included
  •  

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